Level Design for Suck It Up! 
Suck It Up! Is a rogue-lite twin stick shooter where you suck up cruel coworkers’ insults and shout them back at them.

Genre: Twin stick rogue-lite
Platform: Steam
Players: Single/ Co-op
Suck It Up is a fast-paced isometric action game created during a 48-hour Global Game Jam at SCAD Savannah, where it won Best in Show and after the Jam it Won best is in Georgia at the Georgia Game Developers Association.
While I wasn't a part of the project at the during this time i asked to join the team as a level designer to help them push for there steam release.
The Concept
For these levels I wanted to expand on Suck It Ups current level design philosophy, by experimenting with how large and  difficult I can make the levels while still keeping it fun and engaging for players.
These levels are intended to be either mid or late game levels, thus by the time a player encounters these levels they would already have a understanding of the game’s objectives and game play. While also have a few items to boost there overall power.
1st Pass Block-outs

While making these 1st passes I learned why doesn't Suck it Up have super large levels.If the levels are too big it wgicly becomes.
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